AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Warding wildermyth1/7/2024 There's so much room for that stuff still it's crazy. like make wants more specialized (wands of frost, wands of lightning, etc). and then maybe a special tier of weapons only available to each of the 3 classes with different abilities. different shields that grant different attacks that anybody can pick up. maybe adding in a whip weapon to grab and pull things, or a pole hook. I think more individualization can be found with more weapons/offhands that grant abilities like the interfuse book. Sure one might have a bit more damage, or a bit more shred, or let you use an off-hand item, but I've never thought, "I want this hero to have a mace so they can do this cool thing". I'd be interested in seeing weapons differentiated a bit more too. Not to detract too much from your point I think there's definitely room for more variety, I just want to suggest that there are a few ways to specialize different characters in the same class. ![]() * Hunter - **Assassin** (*Rogue, Foxflight, Thornfang, *): Probably actually pretty standard, just highlighting a non-archery-focused option. Probably also great for loading up on support skills (Bard, Wisdom, etc.) You rarely directly attack anything instead, you give two free attacks to your real heavy hitters each turn. * Mystic - **Spiritblade Support** (*Spiritblade, Elementalist*): Interfuse with a blaze and ignore everything else. Infuse everything in sight and never explode anything, then Jumpjolt enemies for 20-30 damage. * Mystic - **Vigorflow Artillery** (*Vigorflow, Openmind, a main attack of your choice*): I've been running this with a Stormtouched character. ![]() * Fighter - **Battledance Blender** (*Battledance, Long Reach, Zealous Leap, Broadstrokes*): No Sentinel, just leap straight into combat and eviscerate four or five enemies simultaneously with multi-attack and extra reach. I'd say at least 2-3 distinct "styles" of play for each class. ![]() Characters do start to feel samey after a little while, but I still think there are some skills that can be used to create fairly distinct builds.
0 Comments
Read More
Leave a Reply. |